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Encyclopedia of Fey

A B C D E F G H IJ K L M N OP Q R S T U V W XYZ

-A-

Alp

Aka : Mare, Trud

Origin : Germany

Element : Air

Appearance : a rather invisible but demonic creature that can penetrate a house by sneaking into the smallest hole.

Friends/Foes : The Alp is an evil creature that may be attached to a witch who send it to cause mischief

Tricks : He presses upon sleeping people so that they cannot utter a sound. These attacks are called Alpdrücke (nightmares). Alps often ride your horses during the night, and the next morning you can see how exhausted they are. It is also believed that the alp crushes animals to death.

Magic : When an alp is pressing against you, you can put your thumb in your hand, and he will have to retreat. In Zwickau they claim that the alp will go away if one invites him for coffee the following morning. They can also be repelled with horse heads. When a nurse diapers a child, she must make the sign of the cross and open up a corner, otherwise the alp will re-diaper the child. There are some witches who can send an alp to those they hate or are angry with merely their thoughts. He comes out of their eyebrows, looks like a small white butterfly, and sits on the breast of a sleeping person. If you say to an alp that is pressing upon you, "Trud, come tomorrow, and I will lend you something!" then he will immediately retreat and come the next day in the form of a human, in order to borrow something. Or you can call out to him, "Come tomorrow and drink with me," then the person who sent him will have to come.

Alven

Aka : Ottermaaner

Origin : Netherlands

Element : Water

Appearance : Alvens have bodies that are so light that they are almost invisible. They can travel through the air by becoming encased in a water bubble. Occasionally they will show themselves while wearing the skins of otters.

Friends/Foes : They cherish night-blooming plants and will harm any human who attempts to pick or destroy them. Fish is their only known enemies, and they prefer to live in water enclosures where there are none

Lore : They are water faeries who live in ponds, lakes, and rivers, but the River Elbe is their principal home.

Ankou

Aka : Death, the Grim Reaper, Father Time

Race : Psychopump

Origin : Brittany, Ireland, Cornwall and Wales

Element : Fire

Appearance : He is male dark, wearing a black-robed costume pulled up high about his head and a large hat that conceals his face. He drives a black cart, though some say it is really a small coach or even a hearse, drawn by four black horses. When there are two many patrons, he is assisted by two skelettons who hurl the copses into the cart. He is always preceded by a cold gust of wind.

Function : collect the souls of passed-over humans

Friends/Foes : Ankou shows neither emotion nor personal interest in humans or their lives.

Arkan Sonney

Aka : Lucky Piggy

Race : Fairy pigs

Origin : Isle of Man

Element : Air

Appearance : pigs with long hairs

Friends/Foes : flee any human

Magic : are supposed to bring good luck if one is to capture it.

Ashrays

Aka : Water Lovers, Asrais.

Origin : Scotland.

Element : Water.

Time : completely nocturnal

Appearance : They have almost translucent bodies, and are often mistaken for sea ghosts. When captured or exposed to sunlight they melt away into a pool of water.

Lore : underwater

Attorcroppe

Aka : Attocroppe literally means "little poison head"

Origin : England

Element : Earth.

Appearance : a small serpent with arms and legs who walks upright

Friends/Foes : very malevolent

Lore : in woodlands

 


-B-

Bendith y Mamau

Aka :ben-dith uh momay or Mother's Blessing

Race : cross-breed of Goblin and Twlwwyth Tegs

Origin :Carmarthenshire country in Wales

Appearance : have the ill-disposition and ugly appearance of goblins, but the glamour of faeries

Friends/Foes : do not enjoy the company of humans

Lore : live in clans in underground caverns

Magic : make people's lives unpleasant. Stealing cattle and children, killing farm animals

Ballybogs

Aka : Bogles, Peat Faeries, Mudbogs, Bog-a-boos, Boggies, Boggans

Origin : Ireland, England, Wales, Cornouailles

Element : Earth.

Function : guardian spirits of the bogs.

Appearance : solitary mud-covered creatures of very small size. Their bodies are almost completely round, and their long spindly arms and legs look too thin and weak to support the weight. They speak no known language and grunt and slobber instead of speaking.

Friends/Foes : harmless but unpleasant. The Bogle focuses the majority of its ill will upon those who are lazy, incontinent, or guilty of crimes. Like many of the fae kind, both manifestations enjoy leading unwary travelers astray.

Lore : near peat bogs or mud holes.

Bean-Fionn

Aka : Jenny Greentooth, the Greentoothed Woman, The Bean-Fionn, Ban-Shoan, Weisse Frau

Race : Water Woman

Origin : Ireland. Germany and England.

Element : Water.

Appearance : a white gown who lives beneath lakes and streams and reaches up to drag under and drown children at play or work near or in the water.

Lore : in dark lakes or on the banks of muddy rivers

Magic : drown those who displease her or hurt children but sometimes believed to be protective of children, gives directions to lost travelers

Banshee

Aka : Washer of the Shrouds, Washer at the Banks, Washer at the Ford, Cointeach, Cyhiraeth, Cyoerraeth, Gwrach y Rhibyn, Eur-Cunnere Noe, Beansidhe, Bean Chaointe, the Bean-nighe, Kannerez-Noz

Race : Washerwoman, death spirit.

Origin : Ireland, Scotland, Germany

Element : Water.

Origin: The bean-sidhe (woman of the fairy) may be an ancestral spirit appointed to forewarn members of certain ancient Irish families of their time of death. According to tradition, the banshee can only cry for five major Irish families: the O'Neills, the O'Briens, the O'Connors, the O'Gradys and the Kavanaghs. Intermarriage has since extended this select list.

Appearance : Whatever her origins, the banshee chiefly appears in one of three guises: a young woman, a stately matron or a raddled old hag. These represent the triple aspects of the Celtic goddess of war and death, namely Badhbh, Macha and Mor-Rioghain. She has very long, flowing hair and wear green dresses with grey cloaks. In Cornwall she is said to have long black teeth. At times she is seen in lonely places, beside a pool or stream, washing the linen of those soon to die, and folding and beating it with her hands on a stone in the middle of the water. She is then known as the Bean-nighe, or washing woman; and her being seen is a sure sign that death is near. The Beansidhe's keening (mourning wail) can also be heard at night prior to a death. In 1437, King James I of Scotland was approached by an Irish seeress or banshee who foretold his murder at the instigation of the Earl of Atholl. This is an example of the banshee in human form. There are records of several human banshees or prophetesses attending the great houses of Ireland and the courts of local Irish kings. In some parts of Leinster, she is referred to as the bean chaointe (keening woman) whose wail can be so piercing that it shatters glass. In Kerry, the keen is experienced as a "low, pleasant singing"; in Tyrone as "the sound of two boards being struck together"; and on Rathlin Island as "a thin, screeching sound somewhere between the wail of a woman and the moan of an owl". The banshee may also appear in a variety of other forms, such as that of a hooded crow, stoat, hare and weasel - animals associated in Ireland with witchcraft.

Lore : dark rivers around big cities

Magic : In Mull and Tiree islands in Scotland, she is said to have preternaturally long breasts, which are in the way as she stoops at her washing. She throws them over her shoulders, and they hang down her back. Whoever sees her must not turn away, but steal up behind and endeavor to approach her unawares. When he is near enough he is to catch one of her breasts, and, putting it to his mouth, calls herself to witness that she is his first nursing or foster-mother. She answers that he has need of that being the case, and will then communicate whatever knowledge he desires. If she says the shirt she is washing is that of an enemy he allows the washing to go on, and that man's death follows; if it be that of her captor or any of his friends, she is put a stop to. She can also be caught and mastered and made to communicate her information at the point of a sword.

Bean-Tighe

Aka : Our Housekeeper, Ban-tee or Ban-Teeg

Race : faery housekeeper

Origin : Ireland.

Element : Earth.

Time : from Samhain to Bealtaine

Appearance : small elderly women in old-fashioned peasant clothing, with kindly, dimpled faces

Friends/Foes : very friendly to humans

Lore : human homes of their choice

Magic : Protection of home, children, and pet, and aid in household chores. They love fresh strawberries and crea

Black Angus

Aka : CuSith, Barguest, Cwn Annw

Race : fortellers of death

Origin : England and Scotland.

Element : Water.

Time : night

Appearance : a large black dog with yellow eyes, horns on his head and sharp fangs showing himself to those who will die within a fortnight.

Blue Hag

See Cailleac Bhuer.

Boggarts

Aka : Hobgoblins, Bogans, Bauchans, Gobelins, the Boogey Man, Boogies, Padfoot, Hobbers, Gobs, Blobs.

Race : Goblins, cousins of the Brownies

Origin : Scotland.

Element : earth

Appearance : a male dwarf with a squat and distorted form.

Friends/Foes : cousin of the Brownie but ill-tempered and greedy

Lore : squats sometimes houses that he utterly destroys. He especially loves to eat smooth wood like a termite and to torment children.  One of the best ways to get rid of him is to ask the boggart to leave the house and stay out as long as 'the hollies are green'. It will mostly likely take at least two seasons for him to remember that hollies are always green and that he has been tricked. His resulting anger most likely needn't be feared as he will never be able to enter the house again.

Quote :

One wee little Hobgoblin
All dressed up in red,
Was spying on a farmhouse
With mischief in his head.
"this place," said the little Hobgoblin,
"It could be lots of fun,
Everything's so clean and tidy,
And begging to be undone."
So the wee little Hobgoblin
He went to work with glee,
He let the cattle out the gate
And set the piglets free.
He spilled some milk in the kitchen,
And overturned the butter churn.
He yanked the laundry off the line
And caused the soup to burn.
He pinched the baby and scared the cat
And had the mostest fun.
And when his spree was over
He said, "That's a job well done!"

Mark Shapiro The Wee Little Hobgoblin

Brownies

Aka : House Brownie, Bogle, Hobs, Little Man, Nis, Domovoi, Dobie, Killmoulis,Bookha, Bwca, the Highland Bodach, the Manx Fenodoree, Chin-Chin Kobakama, Yumboes, Tomtra, Tighe, Fenoderee,

Origin : Scotland, Denmark, Russia, Canada and the United States

Element : Earth.

Time : nocturnal

Appearance :tiny, shaggy-looking man with wrinkled brown skin about 25 inches in height. They wear little ragged suits of green, blue, or brown, and small caps made of felt. Their ears are slightly pointed and they have long, nimble finger.

Friends/Foes : their cousins are the Leprechauns. Roosters are the familiars of Brownies.

Lore : Brownies like to adopt houses which they look after. They come out at night to finish small chores, look over the cattle. If there is a lazy servant in the home, he might choose to plague him for it. All Brownies expect in return is a bowl of cream or good milk and a honey cake. Never leave clothes and never leave too much food. They find this offensive and will leave. Care should be taken not to criticize their work.

Magic : All household tasks and protection of home, family, and animals. They can lend their energy to prosperity spells. As with other faeries, should a human mistakenly offer them clothes in return for their labors, brownies will cease their efforts and disappear forever

In the islet of Cara, on the west of Cantyre, the old house, once belonging to the Macdonalds, was haunted by a Brownie that drank milk, made a terrific outcry when hurt, and disliked the Campbell race. In the old castle of Largie, on the opposite coast of Cantyre, which belonged to the same Macdonalds, there was also a Brownie, supposed to be the same as the Cara one. Since the modern house was built Brownie has not been seen or heard. In Cara he is still occasionally heard. It is not known exactly what he is like, no one having ever seen more than a glimpse of him. Before the arrival of strangers he put the house in order. He disliked anything dirty being left in the house for the night. Dirty bed-clothes were put out by him before morning. Dogs had to be put outside at night, as he often killed those left in the house. He was much addicted to giving slaps in the dark to those who soiled the house; and there are some still alive who can testify to receiving a slap that left their faces black. He tumbled on the floor water-stoups left full over-night. A man was lifted out of bed by him, and found himself `bare naked', on awakening, at the fire. A woman, going late in the evening for her cows, found Brownie had been before her, and tied them securely in the barn.

 


-C-

Cailleac Bhuer

Aka : The Blue Hag, Black Annis, the Stone Woman.

Origin : Scotland (Caillech is used when referring to the Crone Goddess)

Element : Water.

Appearance : an old woman who walks by night, wearing either black or blue-white tattered garments. She carries a staff made of holly topped with the head of a carrion crow.

Callicantzaroi

Origin : Greece, Albania, and Italy.

Element : Air

Appearance : small, skinny, and nude trooping fairies who ride chickens. They wear elaborate headgear on their raids and have the feet of various animals. Some said they are partially or totally blind.

Friends/Foes :

Lore : Yule

Magic : They like to foul fresh water, but a touch of hyssop is reputed to counteract this, burning an old show will drive them away. Pork is their favorite food.

Changelings

Aka : Callicanzaris, Kontsodaimonas, Hosentefel, Gremlins, Leurre

Origin : Greece, Germany, Ireland, Scotland, France

Appearance : an imbecilic or deformed offspring of dwarves, elves, or faeries

Function :The changeling is supposed to replace the human child abducted by the Faerie which explained why some babies borne as an idiot or a freak.

Lore : in the houses victims of such abduction

Magic : The return of the original child "may be effected by making the changeling laugh or by torturing it; this latter belief was responsible for numerous cases of actual child abuse".

The changeling was converted into the stock of a tree by saying a powerful rhyme over him, or by sticking him with a knife. He could be driven away by running at him with a red-hot ploughshare; by getting between him and the bed and threatening him with a drawn sword; by leaving him out on the hillside, and paying no attention to his shrieking and screaming; by putting him sitting on a gridiron, or in a creel, with a fire below; by sprinkling him well out of the maistir tub; or by dropping him into the river.

Churn Milk Peg and Melch Dick

Aka : Acorn Lady and Melsh Dick.

Origin : England.

Element : Earth

Appearance : Peg is a woman and Dick is a man. Both are small dwarf faeries that wear the peasant clothing of fifteenth century England. Their nature is very capricious and they hate lazy humans.

Function : guard orchards and can terrify nuts and fruit thieves.

Lore : Trees

Clurichauns

Aka : Monciello, His Nibs

Class : Leprechaun

Origin : Ireland. Italy.

Element : Earth

Appearance : The Clurichaun is always drunk, but is impeccably well-groomed and well-dressed. He also wears a red hat which may be made of plants.

Function : Guardian of the Cellar

Lore : a wine cellar

Magic : will prevent casks from leaking and wines from going bad, will chase away all those who come uninvited by the master of the house. Occasionally he can be heard singing Irish folk songs in the wine cellar. One of their favorite trick is to ride sheep and dogs like horses in the moonlight. f you ignore or mistreat him he will wreak havoc on your cellars and on your home, and he will most definitely spoil your wine stock.

Coblynau

Race : Welsh Mine Goblin, cousins to the Cornish Knockers

Origin : Wales

Element : Earth

Appearance : These creatures using mining tools, are seen working industriously at the seam faces.

Function : The knocking of their picks and hammers is lucky, a sign of heavy ore content.

 


-D-

Dracs

Aka : Nix Dracae

Race :

Origin : France,Germany, England

Element : Water.

Appearance : In their natural state Dracs appear as great floating purple blobs in the surface of the water. But more often they are seen in the form of a golden chalice or in female humanoid form.

Function : Dracs appear as beautiful women to lure human males. But more often, when they play on the surface of water, they take the shape of a golden chalice which they know will be highly attractive to avaricious humans. When unsuspecting men reach down to grab the prize, they are dragged under to the Drac kingdom.

Lore : They are sometimes found in damp, mossy caves and rocky outcroppings near bodies of water. They are most populous in the English Channel, but their former home of the Seine River, which was, until humans took it over, their sacred kingdom.

Drakes

Race : house spirits

(A drake is also a western fire dragon)

Origin : England.

Element : Fire

Time : Night

Appearance : Benevolent and helpful, the only drawback to a Drake is that they do not smell good at all. The odor they produce has been described as a cross between rotten eggs and a dirty chicken coop.

Function : Take care of the fireplace

Lore : In Wood Piles, at hearthsides, and in deep woods with very old trees.

Magic : Aside from helping provide you with dry firewood, a Drake can lend energy to any spell done in the fireplace

Duergarrs

Origin : France, England

Element :Earth.

Appearance : malicious dwarf faeries under two feet tall who wear lambskin jackets, moleskin shoes and green hats.

Function : guard fairy paths and steer humans away from them, sometimes prey on travelers and remove all directional signposts from a road.

Dunters

See Red Cap.

Dwarfs

Origin : The origin of these beings is typically traced to the legends of mythology. Later, the Gaelic and Norman peoples carried their traditions to the British Isles.

Description : They are short, usually bearded and appear to be very old. Their aged appearance seems to be caused by the fact that they reach maturity at age three.

Powers : Mystical metal workers, dwarfs are at home amid their mountain forges. Their knowledge of metal's properties, both physical and magical, is legendary. Their work sells for astounding prices; their payment is almost always made in gold or other magical treasures. Some of the most famous weapons forged by the dwarves are the hammer Moljnir (Thor), the lance Gungnir (Odin), the sword Durandal (Roland), the sword of Dooder de Mayence and the cord that helped tied Fenfir. The dwarves' wealth is best left untouched by humans.

Tricks : Those who reside in mines are more foul of temper than their mountain brethren. Unless they receive offerings from their human counterparts, they are known to sabotage efforts to extract earth's valuable minerals. Their interference includes the breaking of tools and pulling down mine roofs.

Lore : They exist mainly in the mountains of Scandinavia and in mines in Germany Dwarfs prefer residing in communities to solitary lives. Mountain dwarfs are typically organized in tribes or kingdoms, having chieftains or kings, as well as dwarven armies. They are typically called by the name Sidhe or Shee (Gaelic for "people of the hills"). One of their favorite indulgences in life is mead, of which they were master brewers.

Element : Earth

Magic : They are sensitive about showing their feet since they are usually deformed in some way. If you are curious of their feet, the only way to get an idea is to put flour, ash, or something of that sort in their path and to look at their footprints. Dwarves can't be above ground during the day since sunlight turns them to stone. Some say they exist as toads during the day and assume their familiar dwarvish form at night.

 


-E-

Ellyllons

Race :Welsh elves.

Origin : Cornwall and Wales

Element : Water.

Appearance : small inland lake faeries who transport themselves by riding on eggshells. Their food is toadstools and fairy butter, a fungoid substance found in the roots of old trees and in limestone crevices

Function : guardians of the Lady of the Lake

Lore : at the bottom of Dosmary Pool, a lake in Cornwall

Elves

Aka : Elb, Erl, Mannikin (Germany)

Race : Elves

Elves is often used as a general term for fairies especially in the XIXth anglo-saxon litterature. The king of the elves, Oberon, and his wife Titania appear in some very important works of medieval literature, such as Huon de Bordeaux and Shakespeare's A Midsummer Night's Dream.

In this section, we mainly deal with the Celtic elf, even if we have incorporated features from other cultures. There are quantities of descriptions that may vary from Monstrous’, especially in RPG games.

You may also be interested in how Tolkien rendered the elfic concept in his own mythical saga. Read Lord of the Rings.

Origin : Elves were a very mysterious race from the beginning of time. Later they became supernatural beings, mainly shaped as humans. They were worshipped in trees, mountains and waterfalls.

Description : Elves vary in size from 4'10" and 5'8". However, according to their delicate bodies they seem much taller than they really are. Often male and female elves are hard to discern, at first glance. Both sexes usually have big, expressive eyes (in the most splendid colors). They wear their hair uncut and open, have graceful, fragile features and are of extraordinary beauty. Male elves also don't have any beard growth. Very typical for elves are their pointed ears, and high cheekbones. In modern descriptions, elves are either light or dark, the light elves having starlike eyes, faces brighter than the sun, and golden-colored hair; the dark elves are pitch black and have sometimes fluorescent eyes, this quality being indicative of their dealing with black magic. Both are attractive, in appearance at least. Elves prefer greens and greenish-greys while dark elves prefer blacks, dark gray, and sometimes silver.

Species: Dark or light, the elfic race is rarely seen and if so, elves only appear on certain times and on special places in the untouched nature. During the course of time elves moved to other places in the world and in many tribes their spiritual shape was lost completely and elves changed to beings consisting of blood and flesh. The light elves are a peaceful, nature-loving who love beautiful things and often try themselves in the arts of drawing and music. The black or dark elves are also called "Drow". Beautiful, agile, proud, dexterous and extremely deadly, they are the Drow, Elves of the underground. Very few is know about them.

Powers: In comparison to humans elves are stronger in spirit and in limb and have an exceptional constitution and endurance. When they grow older they seldom get weaker, instead they become wiser and even more fair. Elven senses, especially of hearing and sight, are much keener and intense than those of Men and are highly resistant to extremes of temperatures and also have several natural defenses against magical influences. The long life-spans of elves may be accounted to one of the main reasons that elves are very calm and patient in all their actions.

Even if some elves are said to be immortal, elves of all other tribes die a natural death after long lives. The amount of years elves live indeed varies enormously, ranging from 100 years to over 1000. It is also known that very often elves end their lives of their own will when they see a necessity to do so or if they think that their life's goal has been reached. Of course elves may also die when they are wounded severely, but in general elves heal very fast when they are tended to quickly. Death on the other hand is nothing an elf fears. The fact of death is interpreted by the elves as a return to nature.

Lore: Elves live in forests while dark elves live in deep underground caves. In spring they are viewed celebrating the blossoms and during the summer they swim in the rivers with their friends ondines. Elves usually settle in dense forests or at wooded lakes and lead quiet lives without interfering directly in other races activities and struggle for domination.

The Erlkonig

Aka : Ellerkonge

Race : Death spirit

Origin : Germany. Denmark.

Element : Air.

Appearance : an Elf with a huge golden crown and expensively tailored clothing

Function : he appears only to the one about to die.

Lore : Valhallah

Source : Erlkonig by J.W. von Goethe; Franz Schubert

Erdluitle

Aka : The males are called Hardmandlene, the females are called Erbiberli.

Origin : Switzerland. Northern Italy, Western Austria.

Element : Earth.

Appearance : These dwarf faeries have webbed feet. They wear hoods, smocks, and long cloaks which always drape over their feet.

Friends/Foes : They used to be helpful to farmers, but now seem to dislike humans.
Magic : control over the weather

Erdmanlein

See Gnome.

 


-F-

The Fachan

Aka : Peg Leg Jack

Origin : Scotland.

Element : Air.

Appearance : He has only one head, one eye, one ear, one arm, one leg, one toe, all centered directly down the middle of his hairy and feathered body. In his one hand he carries a spiked club which he swings as he chases away visitors from his home atop the highest Highland mountains.

Friends/Foes : He hates all other living things and chases them away with his vicious-looking club.

Lore : Highland mountains

Farfadet

Aka : Follets

Origin : Brittany

Race : lutins

Function : Guardians of treasures, they also help at home.

Appearance : little and funny creature of 30 cm, aristocrats of Fayriland

Lore : in Brittany under the dolmens or in warm houses during winter

Fays

Aka : Fee, Fey, Fada, Fae, Fata, and Fas.

Origin : Greece

Element : Air.

Appearance : tiny, winged seasonal faeries who are born teasers. These faeries have four guises, one for each season of the year. They also love to dance and play with the forest animals.

Function : aid plants through the seasons’ changes by doing little tasks like shaking trees in autumn to help work loose the dead leaves and opening blossoms on spring flowers.

Friends/Foes : capricious but never malicious.

Fin Folk

Aka : Sea Gardeners, the Lady's Own.

Origin : Scotland, Cornwall and Wales.

Element : Water

Appearance : small human-like faeries

Function : gardening and taking care of the underwater world.

Friends/Foes : avoid humans

Lore : the lochs of Scotland

Fir Darrigs

Aka : Rat Boys, Fear Durgs

Race : sub-race of the Formorians

Origin : Ireland. Scotland

Element : Water.

Appearance : fat, ugly faeries with dark, hairy skin and long snouts and tails which give them a rat-like appearance. They wear torn and shabby costumes which look as if they date to the Middle Ages and carry a shillelagh (Irish walking stick), topped with a skull of unknown origin.

Friends/Foes : dangerous

Lore : Along polluted coastlines, swamps and in coastal ruins, damp baths or marshes near the sea. They also enjoy the heat near human fireplaces.

Fireesin

Aka : Farm Faeries, The Harvesters.

Origin : The Isle of Man.

Element : Earth.

Time : they hibernate through winter.

Appearance : nude, covered with patches of brown, coarse hair, and in general are not very physically appealing

Friends/Foes : help farmers, but they are not known for being very bright.

Lore : In fields that are either about to be cultivated or harvested.

Flower Faeries

See Pillywiggins.

Folletti

Aka : Wind Knots, Salvanelli, Sumascazzo and Grandinilli

Race : Weather faeries

Origin : Sicily (Italy)

Element : Air.

Appearance : so small and light that they are practically invisible.

Function : Change the weather. They like to whip up wind storms which they can ride on, or hail storms during which they can be heard laughing gleefully.

Friends/Foes : Folletti love to ride grasshoppers in a game which looks something like a polo match

Lore : hollow oak trees

Formorians

Aka : Formors.

Race : The Formorians were an early fairy race which conquered Ireland and was later banished. They were driven into the sea by the Tuatha De Dannan, and condemned to live forever as sea monsters.

Origin : Ireland

Element : Water

Appearance : The bodies of these giant demons were composed of a diverse collection of twisted human and animal parts. Some had animal bodies and human heads, some had only one leg and other four lags and two wings. These Formori were believed to have existed before the Great Flood and were skilled in the magical arts.

Story : Their leader was King Conan and the most evil was Balor whose venomous single eye killed anybody instantly. The Formori were a warlike people which defeated most of their adversaries before they were conquered by a new brave race armed with golden spears and helmets, the Thuata de Danaan, who slaughtered the whole race or turned them into sea monsters.

Fossegrim

Origin : Norway.

Element : Water.

Appearance : smaller than humans, perfectly formed except for their feet, which tend to taper off into a misty nothingness. They are expert harpers and have beautiful singing voices. They appear as attractive, virile men and women, which makes them very alluring to young humans.

Function : guardian spirits of waterfalls

Friends/Foes : their mood and intent is often unpredictable.

Lore : In and near Norway's waterfalls and fjords.

Magic : change in a heartbeat from one sex to the other.

Fylgiar

Origin : Iceland.

Element : Air.

Appearance : A Fylgiar can only be seen by its human familiar just before the person dies.

Function : familiar

Friends/Foes : was said to be the shadow familiar of children born with a caul over their head. The Fylgiar serves this person, and it is believed that the person also serves the Fylgiar while asleep or when making deliberate astral projections. He also accompanies him to the Valhalla, the Nordic Land of the Dead, when he dies and remains until the human soul is comfortable and accepting of his demise.

 


-G-

Geancanach

Race : Pixie

Origin : Ireland. Scotland.

Element : Fire

Time : At night

Appearance : depicted as being very small (a few inches in height), with huge eyes that curve upward on the ends and large pointed ears. They also have small wings but prefer to move from place to place by dematerializing.

Function : guardians of home hearths.

Friends/Foes : They sometime help but have a tendency to play pranks. Enjoy drinking fresh milk

Lore : Around a blazing fire at your hearthside.

Ghillie Dhu

Aka : Gillee Doo or Yoo

Race : guardian tree spirits

Origin : Scotland.

Element : Fire.

Time : At night.

Appearance : disguised as foliage

Friends/Foes : dislike human beings. People traversing enchanted woods must take care not to be grabbed by the long green arms of a Ghillie Dhu, or they could be enslaved into the service of the guardian forest spirit forever.

Lore : In trees, especially birch trees.

Gianes

Race : wood Elves

Origin : Italy.

Element : Earth.

Appearance : They wear old-fashioned peasant clothing and large, pointed hats made of animal skins. They are nearly always seen with small spinning wheel spindles in their back pockets.

Function : They are master cloth weavers

Friends/Foes : very shy and scared about humans machines

Lore : In woodlands, especially enchanted woods in the forests of northern Italy.

Magic : Foretell the future by scrying into their moving spinning wheels. Italian folklore says that possessing a small piece of their woven cloth is a powerful good luck talisman.

Gitto

Aka : Griffith, Griffin, Gryphon, Geetoe, Phookas

Origin : Wales, Ireland

Element : Air.

Time : In fields at harvest time after sundown

Appearance : have the heads of horses and the bodies of goats, but speak and laugh like humans. They have no wings but can fly for short distances.

Friends/Foes : Malevolent faeries

Magic : Gittos like to blight crops and claim for themselves all crops left in the field after sundown on Samhain

Glashtin

Aka : Hawlaa, Howlies, Howlers

Race : goblin

Origin : The Isle of Man, Scotland

Element : Air.

Time : During storms.

Appearance : half cow and half horse. If the head part is a cow his is stupid; if a horse, he is shrewd and cunning.

Function : appear during storms and probably raise them. Usually howl loudly just before storms hit.

The Glaistig

Origin : Scotland

Element : Water

Function: tutelary guardian of the site to which she is attached

Time : At night.

Appearance : She is a woman of human race, who has been put under enchantments, and to whom a Fairy nature has been given. She wears a green dress, but her face is wan and gray, whence her name Glaistig, from glas, gray. As a monster she appears half woman and half goat.

Friends/Foes : The Glaistig lures men to dance with her before she feeds, vampire-like, on their blood. Her nature is typically faerie-perverse for she can also be benign and gently tend children or old people. She will also sometimes herd cattle for farmers.

Lore : in castles and around houses and stables

Gnomes

Gnomes are very widespread species, known to a number of human races. Germans name them Erdmanleins, except in the Alpine areas, where they are called Heinzemannchens. In Denmark and Norway they are Nisse; Nissen is a Swedish variation. In Brittany they are called Nains. Tontti to the Finns and Foddenskkmaend is their name in Iceland. The Polish call they by the familar Gnom. Bulgaria and Albania, however, use Dudje. In Hungary, Yugoslavia, and Czechoslovakia, Gnomes are called Mano. The Dutch use Kabouter and the Belgian, Skritek. Switzerland and Luxembourg use the same name, Kleinmanneken, which means "littlemen." Domovoi Djedoes is used in western Russia.

Race :Gnomes consist of a number of different types. The most common is the Forest Gnome who rarely comes into contact with man. The Garden Gnome lives in old gardens and enjoys telling melancholy tales. Dune Gnomes are slightly larger than their woodland brethren and choose remarkably drab clothing. House Gnomes have the most knowledge of man, often speaking his language. It is from this family that Gnome Kings are chosen. Farm Gnomes resemble their House brethren, but are more conservative in manner and dress. Siberian Gnomes have been more interbred than other Gnomes and associate freely with trolls. They are much larger than the other types and have an infinitely more nasty nature. It is best never to evoke the ire of such Gnomes for they delight in revenge.

Origin :Originating in Scandinavia, Gnomes later migrated to the lowlands some 1500 years ago.

Description : Gnomes are usually an average of 15 centimeters tall, but with its cap on it appears much taller. Their feet are somewhat pigeon toed which gives them an extra edge on speed and agility through the wood and grass. The males weigh 300 grams, and female is 250-275 grams.

The male wears a peaked red cap, a blue brown-green pants, and ether felt boots, birch shoes, or wooden clogs. Around his waist is a belt with a tool kit attached, holding a knife, hammer, etc. They are fair of face, though the boast rosy red cheeks. Long beards adorn their faces and turn gray far sooner than their hair.

The female wears gray or khaki clothing, consisting of a blouse and skirt (to ankles). She also has black-gray knee socks and high shoes or slippers. Before she is married, she dons a green cap.

Prior to marriage her hair in hanging down, the outfit is complemented by a green cap and braids with which later disappear under a scarf while the green cap is replaced by more somber tones after she marries.

Friends/Foes :Males are the guardians of animal kind and show little preference for their animal friends, not withstanding their aversion to cats both wild and domesticated. They are known for freeing wildlife from man's traps and for operating on farm animals whose owners have neglected them or who are simply to poor to afford a veterinarian. Their enemies are mainly Trolls, and other beings who would try to destroy them or their homes. Otherwise, they are mostly peaceful beings.

Lore : Gnomes tend to live in hilly meadows and rocky woodlands. In Huygen's book, it says they live in three trees, the house itself, with a hidden entrance from another tree, and then a third is the supply room, with grains, beans, potatoes and everything else the gnomes may need during the winter.

Powers :Most Gnomes are 7 times stronger than a man, can run at speeds of 35 miles per hour, and have better sight than a hawk. These abilities help the Gnome to do many things, such as find wounded, dying animals for which they feel they are responsible for. Because of their love for animals, all the animals of the forest are the Gnome's friends and are willing to help him at any time. Many people say that gnomes have elevated practical jokes to an art form. But most especially they love gems and jewelry and are considered by many to be the best gem cutters and jewelers in existence

Element : Earth

They are generally vegetarian and never worry. The main meal consists of: Nuts (hazelnuts, walnuts, beechnuts, etc), mushrooms, peas, beans, a small potato, applesauce, fruit, berries (all kinds), tubers, spices, vegetables, and preserves for dessert. As a beverage, the gnome drinks mead dew (fermented honey), fermented raspberries (which have a very high alcohol content), and spiced gin as a nightcap. The gnome eats no meat, so often consumes the nectar of the high protein plant called 'Vicia Sepuim'. fluffy willow catkins, dressing them up like dolls.

Source : Wil Huygen's books, Gnomes, Secrets of the Gnomes and The Complete Gnomes

Goblins

Aka : Hobgobs, Gobelins, Hob-thrush, Blobins, Bogles, Bogies, Brags, Boggarts, …

The word goblin is derived from the Greek "kobalos" meaning rogue.

The term goblin can apply either to the ugliest members of the fae, or to certain sub-races. Those fae numbered among the goblin subraces, include the Scottish Trows, English Spriggans, Welsh Knockers, Cornish Knockers, German Kobolds and Wichtlein, the Irish Phooka and even Shakespeare's infamous Puck .

Origin : England, Germany

Element : Earth, associated with Death

Description :They grow up to 30 cm and are covered with a thick coat of black/gray hair. The Goblin is usually found wearing very dark colored cloths and a tall cap similar to that of the Gnome. They can appear as animals.

Friends/Foes : Often portrayed as the villains and troublemakers of faerie, Goblins are not truly completely evil. Though they seem to have no moral code of their own, they are happy to enforce the one of their human hosts. The miserly and lazy are apt to feel their pinch or find their rooms and possessions in disarray.

Tricks : Goblins are pranksters, and are known for rearranging items in the house, tangling horses, banging pots and pans, removing the clothes from sleeping humans, knocking on doors and walls and even digging up the graves to scatter the bones around. Mine goblins make knocking noises by striking pickaxes and hammers against the stones. Some miners take the resulting sounds as a sign of good luck, believing they indicate the presence of rich deposits of ore. Other believe that they (Kobolds and Wichtlein) just imitate the miners to fool them. As a death companion he is sometimes accused to cause underground fires or warn for the coming deaths. To avoid the Knockers' wrath, a pastie (traditional miner meal) should be left for them.

Lore : The English Hobgoblin loves to live in homes where he makes much trouble for the people who live there. Some other reside in mines where they search for treasure/trouble. Still others of the family prefer grottos, often residing in the same one for their entire life.

Gwyllion

Race : Goblins

Origin : Wales

Element : Earth

Appearance : small men-like mountain faeries

Friends/Foes : sit amongst the rocks along mountain paths and stare evilly at those passing by, creeping the travelers out.


-H-

Hamadryadniks

Aka :Hamadryads

Race : Dryads

Origin : Yugoslavia, Czechoslovakia, Greece

Element : Air

Time : Daytime

Appearance : tree spirits who appear as living foliage

Friends/Foes : hate humans

Lore : In trees

Magic : For them to touch the earth at night is to vanish forever.

Heather Pixies

Aka : Moor Sprites

Race : Pixies

Origin : Scotland, England.

Element : Earth

Appearance : Pixies carrying golden auras and delicate translucent wings

Friends/Foes : attracted specifically to the moors and to the heather which covers them enjoy spinning flax.

The Holly King

See Santa Claus.

Huldrafolk

Aka : Huldras, Hulda, Dark Elves

Origin : Scandinavia.

Element : Earth.

Friends/Foes : hostile

Lore : in the burghs and damp caves in the many mountains of Scandinavia.

Magic : blight humans with deformities with a lick of their dark brown tongues. Baldness or a crooked nose are their favorite tricks.

Story : there was once a farm girl who came across a woman giving birth in a field. She helps her to deliver the baby and is rewarded with an apron full of woodchips. Disgusted, the girl dumps them out and returns home. Then a look at her skirt reveals that the chips still stuck to her apron had turned to gold. She went back in search of the rest of the woodchips but they had disappeared.


-IJ-

Jenny Greenteeth

Aka : Peg Powler, Lorelei with green tresses

Race: water nymphs

Origin : England

Element : Earth

Appearance : a green water Hag with long hair and sharp teeth.

Function : These tales were meant to scare young children away from the precarious banks of rivers and streams

Friends/Foes : She is fond of grabbing the ankles of those who stand too close to or wade into the water and pulling them underwater to drown.

Lore : the River Tees

 


-K-

Kelpies

Aka : Uisges, Fuath, Shoney, Nickers, Nuggies, Goborchinu, Afanc, Endrop, Each Uisge, Anthropophagi

Race : Water horses. There are two kinds: the horses of the sea (Hippocamps) who serve Poseidon and the lake or river horses who are demonic creatures.

Origin : Scotland, Ireland, Germany

They are the steeds of the Goddess of the Sea (Sjofn) and the God of Night (Celtic) or have been created by Poseidon, the Greek god of the sea.

Element : Water and moon

Appearance : They are shapeshifters who can assume a number of forms. In horse form, it is a splendid young steed with backwards pointing hooves having the tuft on pastern reversed. As a monster, he has the head, foreparts and front legs of a horse and the lower half body and tail of a fish. Sometimes, it appears in human form, usually with seductive body to lure its victim. In Ireland, the Kelpie becomes a woman after coming on land and shedding her seal skin.

Friends/Foes : A Kelpie will wait by the waterside until a unsuspecting traveler sees it and tries to mount it. Then, he dives suddenly in deep water, leaving its unfortunate rider to swim or drown. The Ech-Ushkya from Ireland is impossible to dismount and usually eat its victims after tearing them into pieces, except for the liver, which they leave on the shore.

Lore : North Sea ands the Lochs of Scotland

Magic : Someone who knows the wiles of a Kelpie can overcome it. The trick is to exchange its own bridle for an ordinary one and the Kelpie will become tame and obedient to his new master. But it should not be kept for too long or it will curse its captor and descendants forever.

They can be detected in human form because they are unable to keep their hair from appearing like seaweed. Any mortal man who manages to steal the selkie's skin will have power over her to such an extent she has been known to marry and bear children to mortal men who manage the theft. Once she finds her skin, however, nothing, not even marital devotion, will keep the selkie from the sea. This tale bears a resemblance to the many tales of mermaids who may be controlled through the theft of their combs, their mirrors, their musical instruments, or their cloaks or caps.

Killmoulis

Race : Brownie

Origin : Germany, Belgium, Holland

Element : Earth

Appearance : He is characterized by an enormous nose and no mouth. To eat he presumably stuffs the food up his nose

Friends/Foes : Although a Killmoulis works hard for the miller, he delights in practical jokes and can therefore be a hindrance rather than a help.

Lore : mills

Klaboutermannikins

Aka : Water Mannikins

Origin : Germany, Belgium, Holland

Element : Water.

Appearance : invisible

Function : guarded the ship from sickness, rocks, storms, and dangerous winds. If a ship with one of these faeries aboard sank, the fairy sank with it and then aided the souls of the sailors out of the waters and into the Land of the Dead. Dutch sailors once believed that to sink without a Klaboutermannikin meant your soul was condemned to the water for eternity.

Lore : in the figurehead of any ships which they chose to protect.

Knockers

Aka : Coblynaus, Wichlein Paras, Black Dwarves, Koblernigh

Origin : South Central Europe

Element : Earth.

Appearance : have a reputation for frightening the miners by showing up unexpectedly and making silly faces

Function : get their name from the knocking sound they make when directing miners to a rich vein or some trap. They announce the death of a miner by tapping three times. When a disaster is about to happen they are heard digging, pounding and imitating miners work.

Lore : In caves and mines. Some mines in Cornwall have been closed doe to the Knockers who wish to keep a few of these underground places to themselves

Magic : they are treated with great respect, and food and drink are left for them regularly.

Kobolde

Aka : Kobauld, Cobald, Kobolde, Kolbalds, Hutchens, Heinzelmannchens, Nis, Niagruisar,Para

Race : Brownie

Origin : Northern Europe

Element : Earth.

Appearance : dwarf faeries wearing little brown knee pants and caps.

Friends/Foes : untrustworthy, can be very helpful but will turn abusive if ignored or belittled

Lore : when not in human homes, Kolbalds live in hollow trees, caves or mines

Magic : sometimes held responsible for poltergeist activity when making noise and throwing things about.

Korrigans

Aka : Corrigans, Korils, Poulpikans,Teuz, Kornikaned

Races : Kornikaned dwelled in forests, Kornikaned on moors, Korils in swamps and Teuz prefer human houses whose inmates are human.

Origin : Brittany, Cornwall.

Element : Earth

Appearance : little and ugly men that are able to inflate to a huge size and shapeshift. They have two horns, the feet of a goat and claws like a cat. Despite their small size, they are stronger than 2 men.

Function : guardians of treasures

Tricks : Shapeshifters, thieves and villains, they rob humans and children and cast storms. Enjoy dancing all night around faerie circles and dolmen.

Lore : under Karnach and Plendren and the cliffs along the Brittany shore.

Kornbocke

See Phooka.

Korreds

Aka : Korrs, Kores, Pyrenee

Origin : Brittany

Element : Earth.

Appearance : They have wild spiky hair and long pointed noses. Compares to the rest of their body, their facial features are huge. Their hairy bodies resemble those of monkeys, and they have cloven feet and loud hooting laughter.

Function : guardians of the dolmens (stone altars) and standing stones of Celtic Brittany.

Friends/Foes : Scaring humans is a big part of their life, and they take their task seriously.

Lore : In the standing stones of Brittany


-L-

Leprechauns

Aka : The Gentry, Monaciello, Fir Darrig, Cluricaune, Logherima,

Race : treasure-hoarding faeries

Origin : Ireland. Originally coined by Thomas Keightley in The Fairy Mythology (1850) from the Irish "Leith bhroyan" or "Leith phroyan" meaning "one shoemaker," comes the name Leprechaun.

Element : Earth.

Appearance : solitary dwarf male faery wearing green clothing of a costly material and green tri-cornered hats. Infamous hoarders, they are loathe to spend a single penny, which probably explains their poor appearance in spite of their great wealth.

Function : shoemakers by trade, but their clientele is limited to the faery world and they only work on one shoe

Friends/Foes : trickster who loves to play pranks

Lore : around springs in wild areas with large grassy hills, sometimes in cellars

Magic : Music, dancing, fox hunting, and drinking Irish whiskey are said to be the Leprechauns' favorite pastimes. Once a leprechaun begins dancing to a human's song, it is said that he cannot stop until the tune ceases. His exhausted state may cause him to make outlandish offers, including his crock of gold, if you will please only allow him to stop dancing. Other means of finding his gold include looking at the end of a rainbow, which may lead him offer 3 wishes in exchange for his treasure. His promises of gold always proves hollow, as the Leprechaun always employs clever tricks in his granting of wishes, often resulting in the embarrassment or injury to the one who expected a bounteous reward.

I caught me a Leprechaun,
and you know what that means!
I got me three big wishes,
and I wanted so many things.
I wanted silver and I wanted gold,
and riches beyond my place,
And castles all in clover,
and love a beauteous face.
"So what it be, your wish number one?"
asked the Leprechaun all in green.
"I wish I might have beauty,
the most bewitching ever seen."
"Done!" said the green little Leprechaun,
with a wave of his hand.
"And I wish," I said, "to have riches,
the greatest in this land."
With a flourish and a flutter they did appear,
great beauty and my gold,
And then I wished for a lover fair,
all that my heart could hold.
Bedazzled I was when I saw him there,
my knight in armored bob.
"Thank you, Leprechaun," I gushed with glee,
"You've done a most splendid job."
But the Leprechaun stood near me, seeming unanxious to leave.
"I'm glad you know your mind, lass.
So many waste wishes, you see."
So enraptured I was with my bounty
that I hardly noticed when
That wee little, green little Leprechaun
began chattering away again.
"Tis a bonnie day, is it not, my lass?
Don't you wish, lass, it would bid
To stay like this all year long?"
And I replied ... I did.
The little Trickster laughed with mirth,
and then my face did fall.
"The rules be, lass, if a fourth wish you make,
then you lose them all!"
"The Three Wishes" by Mark Shapiro

Lesidhe

Aka : Leshes, Zuibotshniks, Leshiye, Vodyaniye

Origin : Ireland.

Element : Air

Time : Spring and summer

Appearance : owl, a wolf, or disguised as foliage

Function : a guardian of the forests

Friends/Foes : like to mimic mockingbirds

Lore : deep woods

Lob

Race : goblin

Origin : Wales, Germany or England.

Element : Air.

Appearance : a small dark blob that looks rather like a rain cloud with arms

Function : enjoy raising quarrels and fights

Friends/Foes : The Lob is attracted to ugly, raw emotions and to arguments and fighting.

Lunantisidhe

Origin : Ireland, Rome

Element : Air

Time : night

Appearance : small, bald, old men with pointed ears, long teeth, long arms and fingers which enable them to climb easily.

Function :guardians of the blackthorn tree

Friends/Foes : hate humans with a fervent passion

Lore : blackthorn trees

Lutins

Aka : Follet

Origin : France, Cornwall

Element : Air

Appearance : Lutins are expert shapeshifters who have not held one form long enough for any human to characterize their appearance. They shapeshift constantly into both animals and inanimate objects, but never into the form of humans. One of their favorite games is to shapeshift into a nugget of gold and watch humans chase after them. They move from place to place with a little flash of light.

Friends/Foes : extremely capricious

Lore : some live in human homes and others in trees near water, but they are believed to change homes as often as they change their outward forms.

Ly Erg

Origin : Scotland.

Element : Water

Appearance : He dresses like a soldier and can only be distinguished from a real one by his small size and his red right hand.

Function : It is reported that he will stop his mark on a road or path (especially if it is near water) and challenge you with a raising of his red right hand. The best thing to do in this instance is to retreat, because if you allow him to engage you in combat you will die within a fortnight. His red hand is said to be the result of many years of bloodstains from those he has killed in combat.

Lore : On lonely roadsides near water


-M-

Mary Player

Aka : Merewipers, Meerweibers, Lorelei

Race : Siren

Origin : Greece, Germany, England.

Element : Water

Appearance : lovely young woman fairy who sits on the cliffs and sings, luring sailors to their deaths in the rocks below

Lore : on islands or on the seashore

Melusina

Aka : Melusine, Serpentine

Race : Dragoness, Fea, Water nymph

Origin : France, Germany, Switzerland

Melusina is a famous nymph that married the heir of the Lusignan family in F